Sunday, October 17, 2010

Medal of Honor Review (PC): Part 2

 There I am, deep in the mountains of Afghanistan, fighting off what seems like hundreds of rebel fighters cascading down a steep mountainside. I can hear the deep meaty burst from my rifle and the resulting flashes of crimson littering the rocky landscape. A sharp contrast to the deep blue of the sky and virgin white snow on the distant mountains. It's moments like this that make a game feel intense, being outnumbered and almost alone, when for the stories sake, I would be proud to see my fighter die defending his last trench. I could not think of a worse ending to this scene then to see a Hollywood last minute ace in the hole save you from certain death. That is where Medal of Honor looses its respect from me and unfortunately it happens a lot.

 The audio and visual work put into this title is beautiful, it serves its purpose to pull you deep into the game. The game play on the other hand is lacking the punch you would expect from a reboot with the title of Medal of Honor. During the game I find myself constantly being pushed down one path to execute a predetermined game plan and waiting for predictable scripted explosions and action scenes. The title itself just appears to be designed from ideas that were innovative in 2001 and lack the appeal one would expect from a FPS built for today.

 With all that is negative about this title though, you will still find a resulting positive characteristic to pick up the slack. The sound detail is excellent, the guns each have a very distinct and powerful punch, the voice acting never once pulled me out of the story and though the graphics are not on par with Crysis, they scale very well while looking up to date, and that gets a thumbs up from me. All in all I would be able to recommend this game with the understanding that it will be short (3.5 hours on normal for me) and you should treat it more like an interactive movie.

 Story mode aside I am still getting the hand of the multiplayer, I will let you know what I think!

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